Dec 13, 2008, 06:47 AM // 06:47
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#2
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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I find Painful Bond + Agony hard to run without OoS (or AP, or boon) for energy. So I suggest this:
[Signet of Ghostly Might][Pain][Bloodsong][Vampirism][Gaze of Fury][Shadowsong][Splinter Weapon (PvE)][Summon Spirits]
Best of both worlds.
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Dec 13, 2008, 01:18 PM // 13:18
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#3
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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Needs moar splinter weapon. Also since the recharge times on your spirits are nasty I'd keep using [[assassin's promise].
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Dec 13, 2008, 02:42 PM // 14:42
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#4
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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my suggestion:
[build;OAOjAukqoSOTfT+glTRbVTOb0gA]
I used to run the same build with [wanderlust] as elite.
But this works better.
No need to be 'afraid' for the recharge.
And also decent damage from [painful bond].
It doesn't get any better then this.
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Dec 13, 2008, 03:03 PM // 15:03
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#5
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by FoxBat
I find Painful Bond + Agony hard to run without OoS (or AP, or boon) for energy. So I suggest this:
[Signet of Ghostly Might][Pain][Bloodsong][Vampirism][Gaze of Fury][Shadowsong][Splinter Weapon (PvE)][Summon Spirits]
Best of both worlds.
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I'd go with this.
Although I'd look into dumping Gaze/Shadow for something like AR/GDW/PB.
Those spirits will last an eternity and you might as well use the energy you'll have on something other then just Splinter. (Or look into your secondary.)
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Dec 13, 2008, 04:36 PM // 16:36
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#6
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Holy smokes, a spirit spammer build that might actually be worth loading up and trying!
*faints*
[painful bond] + SoGM = 100+ dps
Last edited by Nightow; Dec 13, 2008 at 05:24 PM // 17:24..
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Dec 13, 2008, 06:16 PM // 18:16
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#8
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Shadowsong is not worth it imo with it's 15 second downtime (if it's not killed sooner) and for the fact that it really only inflictss blindness one target at a time.
New BSurge > SSong.
Also, might be worth packing GoLE since we're tossing around [painful bond].
Last edited by Nightow; Dec 13, 2008 at 06:22 PM // 18:22..
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Dec 13, 2008, 06:40 PM // 18:40
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#9
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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[disenchantment] 25 energy is a killer. I take that if I had a battery necro. Sometimes I don't and stuck with [shadowsong]
Video I made real quick
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Dec 13, 2008, 11:22 PM // 23:22
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#10
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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So in the end, I think this is the best result we're going to get out of this skill change.
[build prof=Ritualist desc="SoGM Summoner" com=12+1+1 channeling=12+1][Pain][Bloodsong][Vampirism][Signet of Ghostly Might][Painful Bond][Splinter Weapon][Ancestors Rage][Summon Spirits][/build]
If you must switch out skills, your optionals include: GoLE, Anguish, Vital Weapon, Essence Strike, Gaze of Fury, Warmonger's Weapon, a res or anything from your secondary. Only put left over points into spawning if you are not using an attribute from your secondary or a res from the resto magic attribute.
EDIT: If you want, you could probably run a major channeling rune with this to hit splinter's next breakpoint.
Last edited by Nightow; Dec 13, 2008 at 11:33 PM // 23:33..
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Dec 14, 2008, 01:21 AM // 01:21
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#11
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Bloodsong and Vampirism are unaffected by SoGM since they lifesteal instead of do damage. According to the official wiki talk page Linsey has confirmed that to be intentional, so wouldn't it be better to drop at least one of them for Anguish or something? Personally I think I'd drop them both for Anguish and GoLE.
I haven't been able to check this personally, I'm just theorycrafting here.
Edit: well, they still do get 33% IAS so maybe it's still worth it.
Last edited by zelgadissan; Dec 14, 2008 at 01:32 AM // 01:32..
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Dec 14, 2008, 01:31 AM // 01:31
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#12
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Forge Runner
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
Originally Posted by zelgadissan
Bloodsong and Vampirism are unaffected by SoGM since they lifesteal instead of do damage. According to the official wiki talk page Linsey has confirmed that to be intentional, so wouldn't it be better to drop at least one of them for Anguish or something? Personally I think I'd drop them both for Anguish and GoLE.
I haven't been able to check this personally, I'm just theorycrafting here.
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Dang it!
Then yeah, I'd drop bloodsong and vampirism, put in Anguish and Gaze of Fury. Gonna go test it out now @ Isle.
edit:
[build=OACiAyiM9NFtZs5sVNtMhxQDCA]
Energy was ok at first but as I kept going, it was starting to get tough. Will most likely need someone with BR or BiP if you forsee prolonged battles.
Last edited by Nightow; Dec 14, 2008 at 01:40 AM // 01:40..
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Dec 14, 2008, 09:47 AM // 09:47
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#13
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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I have tested it and both [bloodsong] and [vampirism] do not do more damage when used [signet of ghostly might] they do have IAS.
still with my build I did max of 237 dmg per second.
And I have enough energy, never even run low on it.
[Boon of creation] simply works.
I will try out other spirit's
[build;OACjAqiK5SOTDg+gfTlTObRbVTA]
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Dec 22, 2008, 12:49 PM // 12:49
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#14
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Rt/N
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I find the 25 second spirits just don't last long enough to be useful, they do huge damage sure, but are just as prone to being nuked as any other spirits. If spawning power was more useful and gave something other than health I might consider using them, but half my energy for one spirit just doesn't cut it. ( I'll mess around with it more later, see if I can find a way to fit it into my bar.. )
at the moment I'm running:
[Ether Signet][Pain][Bloodsong][Vampirism][Shadowsong][Painful Bond][Signet of Ghostly Might][Summon Spirits (Kurzick)]
Sure Bloodsong and Vampirism don't get extra damage from the SoGM, but the 33%ias + Painful bond still makes them valuable IMO. I may squeeze anguish in instead of shadowsong, but the blind; even if it works vs one opponent only, is still useful, especially when that one opponent is a Destroyer intent on smashing you to pieces. With good use of Summon Spirits, I found that my spirits rarely die especially since I usually let my party engage, then bring up the spirits so that they're not targeted right away.
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Jan 07, 2009, 01:34 PM // 13:34
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#15
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Ascalonian Squire
Join Date: May 2008
Location: Belgium
Guild: Mu Tants [MU]
Profession: Rt/
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[build prof=Ritualist desc="OoS Spirit Bomber" com=11+1 cha=12+1+2 spa=6+1][Painful Bond][Finish Him][Offering of Spirit][Summon Spirits][Pain][Bloodsong][Vampirism][Flesh of my Flesh][/build]
Last edited by Frozen Was Tara; Jan 07, 2009 at 01:39 PM // 13:39..
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